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[modifier] Objectif unique qui doit etre détruit par les Allies
game_manager
{
spawn
{
accum 1 set 0
}
trigger objective_counter //Compte le nombre d'objectifs Allies complétés
{
accum 1 inc 1
trigger game_manager checkgame
}
trigger checkgame
{
accum 1 abort_if_not_equal 1
wm_setwinner 1
wait 1500
wm_endround
}
}
//Objectif a détruire
objective
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "Allies destroyed the Axis destructible objective"
setstate objective invisible
trigger game_manager objective_counter
}
}
[modifier] Deux objectifs devant etre détruit par les Allies
game_manager
{
spawn
{
accum 1 set 0
}
trigger objective_counter //Compte le nombre d'objectifs Allies complétés
{
accum 1 inc 1
trigger game_manager checkgame
}
trigger checkgame
{
accum 1 abort_if_not_equal 2
wm_setwinner 1
wait 1500
wm_endround
}
}
//Allied objective 1
objective_1
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "Allies have destroyed the objective 1"
setstate objective_1 invisible
trigger game_manager objective_counter
}
}
//Allied objective 2
objective_2
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "Allies have destroyed the objective 2"
setstate axisradar invisible
trigger game_manager objective_counter
}
}